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ScriptingAPI vs. CastleOS_WCF_API methods Messages in this topic - RSS

Scott Goffman
Scott Goffman
Posts: 100


11/19/2016
Scott Goffman
Scott Goffman
Posts: 100
Chris,

I've played with both the CastleOS_WCF_API and the ScriptingAPI, and the ScriptingAPI's list of available methods is quite lacking in comparison (18* vs ~280 methods/properties). Is this because the scripting API is still in development? Or is deliberately simplified?


(*At least according to what the Reference DLL is showing me; maybe it's incomplete?)

Also, you mentioned in another thread that the plugin API is now available; do you have any documentation/sample projects for that?

Thanks,

-Scott
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Chris Cicchitelli
Chris Cicchitelli
Administrator
Posts: 3305


11/20/2016
Chris Cicchitelli
Chris Cicchitelli
Administrator
Posts: 3305
Hi Scott, the Scripting API is deliberately lightweight when compared to the web services APIs and the plugin API. Anything you can't do via the scripting API should be done in a plugin instead (generally speaking, there are probably a few methods we'll add to the Scripting API based on feedback).

As far as how to use the plugin API, I'll send you a link to a video, though we'll be announcing it formally in a day or two.

Thanks,
Chris
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Tommy Long
Tommy Long
Posts: 209


11/20/2016
Tommy Long
Tommy Long
Posts: 209
I'd like to check out the video as well....if it will be in the announcement, I can wait.
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Tommy Long
Tommy Long
Posts: 209


5/11/2017
Tommy Long
Tommy Long
Posts: 209
Hi Chris, Do you have anymore information for how to develop plug-ins?
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Chris Cicchitelli
Chris Cicchitelli
Administrator
Posts: 3305


5/15/2017
Chris Cicchitelli
Chris Cicchitelli
Administrator
Posts: 3305
Sent a DM
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